The world of education can feel isolating and overwhelming for educators without mentors or role models.

We designed an AI-powered instructional Coach to enhance educators' coaching experience and address the challenges of traditional coaching methods.

Duration

30 Weeks

Team size

4 Members

Domain

Education

Role

UX Designer, Researcher

Tools

Figma, Miro, Figjam, Google Suite

CLIENT

We partnered with Logan & Friends, led by Dr. Jocelyn Logan Friend, who had a vision: to transform the coaching experience for educators using the power of AI.

VISION

VISION

Dr.Logan already has a vision of how this would be achieved:

Analyzing audio recordings of teaching sessions, comparing them against established teaching frameworks, and generating personalized feedback by combining AI capabilities with human expertise.

OBJECTIVE

OBJECTIVE

To build the experience around this vision for MVP1.

CHALLENGES

But translating this vision into a practical tool wasn't straightforward. Traditional coaching methods posed significant challenges.

01 Creating distress in the teaching environment

02 Limited observation time

03 Inadequate progress tracking

ADDRESSING THESE CHALLENGES

SOLUTION

"How might we redefine the coaching experience for educators?"

PROCESS

How did we approach them?

SOLUTION

O1

O1

Understanding the project scope

Weeks 1-3

Problem Identification

Problem Identification

Vision

O2

O1

Empathize with educators

Weeks 3-5

Problem Identification

Literature Review

Competitive Analysis

Define Interview

Participants

Conduct Interviews

Surveys

O3

O1

Define and Plan

product requirements

Weeks 6-8

Problem Identification

Affinity Maps / Data Analysis

Personas

User Journey Maps /

Use Cases

Project Requirements

O4

O1

Brainstorm and

Ideate

Weeks 9-14

Problem Identification

Storyboards

Mind Mapping

Develop Information Architecture

Create User Flows

Develop Wireframes

O5

O1

Design and

prototype

Weeks 15-27

Problem Identification

Low-Fidelity Prototypes

Design Validation / Iteration

Design System /

Style Guide

Mid/High-Fidelity Prototypes

O6

O1

Test

prototype

Weeks 28-30

Problem Identification

User Testing

Iterations

Handoff

EMPATHIZING WITH EDUCATORS

SOLUTION

We discovered that many teachers faced time-consuming processes and delayed feedback. Traditional coaching sessions often didn’t align with their busy schedules and provided generalized, sometimes subjective feedback. We knew we needed to address these issues with precision.

SOLUTION

SOLUTION

We focused on creating a user-friendly, intuitive, and supportive platform for teachers and coaches.

We addressed specific pain points and met their needs through various design and functional elements that empowered them to create engaging and effective learning experiences for their students.

Painpoint 1

Time-Consuming Process: Traditional coaching often involves scheduling meetings, which can be time-consuming and may not always align with teachers' busy schedules.

Painpoint 2

Limited Feedback Timeliness: Feedback from traditional coaching sessions may not be provided promptly, delaying teachers' ability to make immediate improvements.

Painpoint 3

Lack of Personalization: Coaching sessions may not always be tailored to individual teacher needs, leading to generalized feedback that does not effectively address specific challenges.

Painpoint 4

Subjectivity in Feedback: Feedback provided by human coaches may vary in quality and objectivity, depending on the coach's experience and perspective.

Painpoint 5

Limited Accessibility: Access to coaching sessions may be restricted by geographical location or availability of qualified coaches, limiting opportunities for professional growth.

Though our client had the vision in mind, the development process proved more complex than anticipated. 

01 The team had no prior experience working with ML or AI models, so there were many questions about the feasibility, technical debt, and overall viability of the project. ​

02 Since there was no video input, It was challenging to understand how the AI model would use only audio to analyze classroom dynamics and provide accurate feedback to instructors.​

To overcome this, We studied ML/AI concepts online, consulted university SMEs, and learned about Acoustic Feature Extraction, Voice/Sentiment Analysis, and NLP models.​

DERIVING THE SOLUTION

0%

Teachers would use an AI assistive tool to receive feedback.

0%

Teachers were comfortable being recorded in class.

0%

Educators believe that technology, particularly AI, should be an integral part of the classroom experience.

01 Empathy

Recognizing the challenges teachers face in balancing the classroom demands with their professional growth.

USER

RESEARCH

LITERATURE

REVIEW

CHALLENGE

PROBLEM

COMPETITIVE

ANALYSIS

POSSIBLE

SOLUTION

PROJECT

DEFINITION

Problem Statements

EMPATHIZING WITH EDUCATORS


MOTIVE

Gain foundational knowledge about instructional coaching, current practices, and the potential applications of AI in education.



GOAL

Understand the key challenges and opportunities within the field, identify best practices and pitfalls in designing AI-powered educational tools, and address technical and ethical challenges. This comprehensive understanding was essential to developing an effective and innovative AI Instructional Coach platform. 


PROCESS

Conducted in-depth desk researchuser interviews, surveys, and competitor analysis to gather deep insights into user needs, pain points, and behaviors to ensure the AI tool is user-centered and effectively addresses real problems.


See detailed research report here.

Problem Statements

0%

Schools contemplate using AI but haven't solidified plans yet.

0%

Schools provide teachers with instructional coaches in America.

0%

Teachers said they currently receive feedback verbally

KEY TAKEAWAYS

KEY TAKEAWAYS

01 AI can offer teachers enhanced support and feedback, fostering the development of effective teaching strategies.

01 Addressing teachers' intrinsic motivation and providing high-quality professional development resources are cruicial for their engagement and growth.

03 AI should not be seen as a replacement for human coaches, but rather as a tool to support teachers.


04 Core Challenges and Needs:

Teachers face significant challenges related to privacy concerns, technological adoption, timely feedback, and personalized professional development.

05 Pain Points and Barriers:

Traditional coaching methods are time-consuming, often provide delayed and generalized feedback, and can be costly and inaccessible for many teachers.

06 Opportunities - Technology Integration:

A significant percentage of educators are open to integrating AI and other technologies into their teaching practices, provided their concerns about privacy and effectiveness are addressed.

CREATING A USER-CENTRIC APPROACH

We created detailed personas, use cases, and scenarios that capture the varied needs, goals, and pain points of different educators and coaches. To keep the design process user-centered, we represented different users and archetypes using diverse data points from our research, updated the personas, and brainstormed collaboratively.

Personas, Use cases, Scenarios & Journey map

Challenge: Ensuring comprehensive use cases and scenarios was challenging. However, we overcame this by regularly validating use cases with stakeholders and real users.

02 Define

Translating research findings into actionable insights and potential solutions.

BREAKING DOWN THE PROBLEM STATEMENT

KEY TAKEAWAYS

How might we redefine the coaching experience for educators?

KEY TAKEAWAYS

How might we increase access to personalized instructional coaching for educators who face limitations due to budget, time, or lack of qualified coaches?

How might we create a feedback process for educators that is more frequent, actionable, and aligned with established teaching frameworks?

How might we foster a supportive environment where educators can easily access personalized resources and tools to continuously develop their skills and teaching strategies?

USER ROLES & PERMISSIONS

Given the product's complexity, we identified key user roles and tailored the design for the MVP's most essential roles to ensure the first release met the needs of our target audiences (Teachers and Coaches).

USE CASES & SCENARIOS

We defined specific situations and grouped them based on themes like awareness, consideration, adoption and onboarding, using the platform, implementing feedback, ongoing use and development.

Alex, 29

Elementary School teacher


A novice educator who is passionate and dedicated, skilled in elementary subjects, eager to learn, and ready to inspire students, yet unsure how to leverage technology effectively.

Ethan, 58

Instructional coach


With 25+ years of experience, mentors new teachers and excels in curriculum development and instructional coaching, fostering collaboration and lifelong learning to empower educators and enhance education.

Nicole Anderson, 45

Highschool teacher


An extroverted, experienced high school science teacher from Iowa, engages students with practical learning, 15+ years dedicated to dynamic education, continually updating her skills and tech integration.

Maria Gonzales, 37

Experienced Elementary School Teacher


A seasoned educator with 10 years, specializing in English, blending music, wellness checks, group activities, and assignments guided by curriculum objectives.

USER STORIES

We translated abstract user needs and project goals into concrete, actionable requirements to identify and prioritize the most important features and functionalities where users would interact with the AI tool to ensure it meets their needs and provide clear examples of how our proposed solutions would function in real-world situations.

1a

1b

INFORMATION ARCHITECTURE

Building the information architecture took some time. Now that we have identified all our product requirements and features. We needed to determine how to organize and structure our information to make it easy for users to navigate and find what they needed.

We encountered several obstacles. Some of the major issues were: 

01. (1a) AI assistant and (1b) AI chat for feedback.

Determining whether these agents should be distinct entities or part of a unified system.

Pivot point: Considering the complexity of building the AI agent itself and the project duration we decided to move ahead as independent entities.

02. My lists and Calendar
The initial direction was to have a unified calendar that includes AI-generated suggestions or tasks for self-improvement and a section for instructor-written notes as well. 

Pivot point: Since that was a lot to accommodate in the calendar, the team decided  these should be made into a separate section called 'My Lists.'

At what point does an educator upload lesson plans?

Can the AI re-analyze the report after the lesson plan has been uploaded at a later point?

Decision making: Does user need the option to input class details before starting recording and after recording

Can AI suggest grade and class titles based on the teacher's calendar?

Record flow

Data input

Record

Report generation

Upload recording

PROCESS FLOWS

We then Mapped out the step-by-step sequence of actions users take to complete tasks and identified bottlenecks or pain points, detecting potential areas where users might experience confusion or frustration.

Decision: After careful consideration, we scoped down the project requirements to accommodate the new developments and eliminated my list, coaching & performance for MVP1.

PARALLEL DECISION MAKING POINTS

01 Teaching Framework Integration

Since our project scope doesn't involve developing or training AI models or working with teams that do. Our only way forward was to build the experience based on the assumption of AI-powered feedback based on teaching frameworks that L&F might accommodate in the future.

02 AI suggested resources

The client was bringing in a third-party team to develop content and learning resources and build the entire resource hub for the platform.

ITERATING THE FEEDBACK PAGE

Reports page

Feedback page

Overview page

Schedule session modal

WIREFRAMES

We then established the basic layout and structure of each screen, ensuring that all necessary elements are included and logically arranged.

Personas, Use cases, Scenarios & Journey map

03 Ideate

Brainstorm and sketch out ideas to visualize the user interface and experience.

1

2

3

I divided the feedback page to accommodate:

  1. 'Audio Recording' view to enable educators to revisit the classroom session.

  2. Section to see AI-generated feedback at different time stamps.

  3. Each feedback has a chat space to engage in a dialogue with AI coach.

1

Issue: Considering the amount of feedback the AI coach might give and educators engaging in chat with the AI coach.

  1. Increases scroll time which makes it overwhelming for teachers.

  2. Makes it hard to identify the most important feedback.

  3. Could distract from other feedback channels due to written comments.

  4. Not effective in terms of finding time to engage with the AI coach.

Selected

To solve this issue I reiterated the feedback page to accommodate a dynamic chat feature that changes chat content based on the selected feedback.

To further ease the scrolling experience and identify critical feedback, I implemented time stamps on the audio timeline so teachers can quickly navigate to specific feedback.

CLASS SESSION RECORDING

Teachers can record their classroom sessions directly through the platform. These recordings are then stored and organized in a dedicated reports page.

Personas, Use cases, Scenarios & Journey map

DETAILED, TIMESTAMPED FEEDBACK

Timestamped feedback directly linked to the audio recording, allowing teachers to listen to the exact instances highlighted in the input. Additionally, the platform includes an interactive chat feature with AI, enabling teachers to discuss the feedback in real time.

INTEGRRATED LEARNING HUB

The hub offers tailored resources, such as articles, videos, and online courses, specifically chosen to address the feedback areas. Teachers can use these resources to develop skills in targeted areas, further enhancing their teaching practices.

REPORT MANAGEMENT SYSTEM

Recordings are stored and organized in a dedicated reports page, which features robust filtering options to help teachers navigate through their past evaluations. This system simplifies the review process and helps teachers access their performance data over time efficiently.

TEACHER'S DASHBOARD

The product provides an overview of the teacher's performance for a particular duration, number of sessions, number of flagged reports. Performance across all domains from the teaching framework, calendar, activities and upcoming sessions

04 Design

Create visual and interactive representations of the tool by developing wireframes, prototypes, and visual designs.

FROM CONCEPT TO PROTOTYPE View Prototype ↗️

Teachers can quickly navigate by clicking on the time stamp, view feedback, and engage in chat with AI.

Other considerations:

1. Multi-modal chat experience to recommend learning resources.

2. Tying feedback to teaching frameworks to signify improvement in specific categories.

(Color coordination, Tags)

E. Performance page

Issue: The performance page lacks clarity regarding user scores. 

  • Percentage indications are missing for each card.

  • Color-coding to represent different domains is absent.

  • Understanding subdomain scores is difficult.

Recommendation: Display percentages on each performance card. 

  • Use color-coding to visually represent different domains.

  • Improve the presentation of sub-domain scores for better comprehension.

USABILITY TESTING

For the usability testing, we created a detailed user study plan. We conducted various tests, including expert review, think-aloud sessions with experienced teachers, novice teachers, and teacher coaches, internal evaluation through cognitive walkthroughs and design critique, and finally, a user satisfaction questionnaire.

05 Testing

Validate the design and functionality of the tool through user feedback and ensure the tool is user-friendly, meets user needs, and aligns with project goals.

BRIDGING THE VISION TO LIFE


  1. Scroll

Issue: The current scroll and fixed layout on the feedback page reduces the scrollable area, hindering user experience.

Recommendation: Re-evaluate the layout to maximize the scrollable area for easier reading of feedback.

B. Flagged feedback

Issue: Users cannot easily identify flagged feedback items due to a lack of visual cues.

Recommendation: Implement a review status indicator on each feedback card to highlight flagged items.

C. 'Learn more' option

Issue: The "Learn More" option followed by hover functionality for accessing feedback details seems redundant.

Recommendation: Remove the "Learn More" text. Users should be able to click directly on the feedback card to access details.

D. AI assistant icon

Issue: The AI Assistant icon looks like a comment bubble, potentially leading to confusion with the feedback section.

Recommendation: Redesign the AI Assistant icon to clearly indicate it as the functionality to chat with the AI bot.

My Learnings

The project's non-linear progression was a natural consequence of several factors. Our team's initial inexperience with AI and ML models presented unforeseen technical challenges, especially with audio analysis and AI feedback mechanisms. This required revisiting earlier design stages to refine our approach and adapt to the technology's complexities.

Simultaneously, the project scope evolved as we gained deeper insights into the technology and user needs through extensive research and interviews. For instance, the decision to separate the AI assistant and chat functionality, as well as refinements to the information architecture, stemmed directly from these learnings.

Our commitment to an iterative design process, incorporating user feedback through prototyping and usability testing, further emphasized the non-linear nature of the project. We embraced this flexibility, recognizing that continuous refinement based on real-world data would lead to a more effective and valuable product.

Additionally, adopting an agile methodology allowed us to prioritize the MVP and adapt to changing requirements throughout development. This approach, combined with our research-driven design philosophy, led to a fluid design process where initial concepts were continually revisited and refined based on new insights and evolving needs.

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