Loyal World Digital

Transforming the Infosys Mysore community's daily shopping experience and enhancing their quality of life.


Duration

12 Weeks

Team size

5 Members

Domain

Retail

Role

UX Designer, Researcher

Tools

Figma, Miro, Teams, Google Suite

CONTEXT

Meet Loyal World Market, a daily needs superstore that sells over 25,000 products from over 80 countries. LW is seeking help from Infosys to improve its sales on campus. Shanmugam, the campus store manager, is in charge of boosting sales to meet company goals and customer satisfaction. Through this project, We will work with Shanmugham and his team to increase sales and improve customer experience.

VISION

A TRICKY CHALLENGE

Loyal World store has been experiencing an increase in visiting customers. However, they are not making a lot of sales.

OBJECTIVE

OBJECTIVE

To boost sales for Loyal World and provide customers with an improved shopping experience

WHY DID LOYAL WORLD NEED A REIMAGINED DIGITAL EXPERIENCE?

The Incampus store was designed to meet the unique needs of campus residents, which means that not all products found in a regular store were available.

Infosys Mysore campus is the most prominent training campus in Asia. (Data for 1 training season)


12000

Trainees

2000

Employees

12

Foodcourts
(capacirty of 2-3K people at once)

3

Loyal World Convinience stores

Crowded stores and lengthy queues were the norm, often diminishing the overall experience for the community.

DESIGN PROCESS

FINDING OUT HOW LOYAL WORLD IS LOSING ITS SALES

EXPLORATION AND LEARNING

During the initial three weeks, we efficiently involved users in the design process by conducting various qualitative and quantitative research activities.

We Spoke to -


10 - Infosys Employees
02 - Loyal World staff
168 - Trainees


To Understand -


  1. Typical shopping experience 

  2. Frustrations, pain points, and concerns

  3. Motivations

  4. Frequency of visits

  5. Nature of shopping

  6. Decision-making aspects of purchase



  1. Obstacles

  2. Shoppers' needs

  3. Time spent shopping

  4. Satisfaction,

  5. Demographics

INTERVIEW HIGHLIGHTS

"I usually make a quick stop to buy groceries after work" - Trainee


"It is always crowded, and sometimes I return without buying anything" - Trainee


"I wish they had a delivery service" - Trainee


"it's hard to maintain the evening crowd" - LW staff


"We visit in a group after the training session" - Trainee

FINDINGS

0min

Avg time spent at the store.

0%

Prefer online Shopping

0%

Visits 3 times a week.

0%

Dissatisfied with current experience.

DID THE RESEARCH HELP?

NO

The research failed to identify the core issue of reduced sales.

It seemed to lead us towards building just another shopping app.​

SOLUTION

DIGGING MORE INTO CUSTOMER EXPERIENCE

"To transform the store into a digital experience, we must have a clear and thorough understanding of the physical space."


I led the team to spent the next 7 days observing the store at various times throughout the day to understand: Functioning of the store, store environment, frustrations in the process, and staff & Customer mindset.

Simulation of top View of the In-campus store during rush hour

CUSTOMER EXPERIENCE

WHAT WAS THE ACTUAL PROBLEM?

SOLUTION

According to Shanmugham and his team, they had many customers visiting. However, what they did not know was that the surge in customers after their daily training sessions led to:

Long billing queues 

+

More wait time

+

Reduced instore navigation

=

Reduced Sales

The current shopping process is in dire need of improvement. The crowded stores and long queues at the Infosys campus are a major inconvenience for trainees, faculty, and staff, causing frustration and wasting valuable time.

OPPORTUNITIES

KEY TAKEAWAYS

KEY TAKEAWAYS

01


By providing a digital alternative, the project can substantially decrease crowds at the physical store, vastly improving the shopping experience

02


Implementing self-billing options is essential to expedite the shopping process, significantly reducing the need for manual checkouts.

03


Prioritizing a hassle-free delivery experience to improve the convenience and satisfaction of customers.

Opportunity

Concerns

Solutions

01 Shopping app

01

Target customers adopting the app.

02

Elements of the shopping experience that can't be replicated digitally. (Sensory experience, Customer Service)

03

Alienate customers who prefer or require the physical experience.

Online shopping alongside traditional physical shopping experience.

02 Self-billing

01

Elderly customers, those with disabilities, or those without access to technology.

02

Technical issues, self-billing system malfunctions.

03

potential security risks like fraud.

04

Educating and training customers.

Retaining and reducing the number of billing counters.

03 Delivery

01

Fast delivery, flexible delivery options, easy tracking,

02

Would customers be willing to pay more for it?

03

Processes to handle delivery? third-party logistics providers?

Limiting the deliveries to 2 or 3 slots in a day.

Incampus trainees can sign up as delivery buddies.

PROBLEM STATEMENT

PROBLEM STATEMENT

How might we make the shopping experience of a customer quick and effortless?

PROPOSED SOLUTION

HOW MIGHT WE DESIGN A DIGITAL EXPERIENCE WITHOUT LOSING THE

ELEMENTS OF THE SHOPPING EXPERIENCE THAT CAN'T BE REPLICATED?

01 Streamlined Ordering

Developing a mobile app is a crucial opportunity to streamline the ordering process alongside the physical shopping experience, making it more convenient for users.

KEY TAKEAWAYS

Simply scan the bar codes of your selected items for a Hassle-free Self billing experience.

It's quick, easy, and secure! to Checkout and pay for the products on the app.

Have the order delivered to you or pick it up yourself.

HOW MIGHT WE IMPROVE THE CONVENIENCE AND SATISFATION OF CUSTOMERS?

02 Efficient Delivery

The project must explore and implement efficient delivery options to ensure prompt and timely delivery of orders to costumers.

KEY TAKEAWAYS

Users can explore becoming a delivery partner on campus.

Delivery partners can ensure efficient and fast delivery with Pre-determined delivery locations based on their home location.

Delivery requests can be Accepted or declined based on delivery partner's convenience.

HOW CAN WE MOTIVATE AND KEEP OUR DELIVERY BUDDIES COMMITTED?

03 Positive reinforcement and engagement

The App must reward users with points for completing deliveries. Pursuing more points acts as positive reinforcement and can keep them engaged.

KEY TAKEAWAYS

Smooth and efficient pick-up experience by sharing the order information at the store

Effortlessly track the order's delivery location with Map My Buddy.

Maximize the shopping experience by utilizing the delivery reward points earned.

HOW DID WE ARRIVE AT THE SOLUTION?

33.75%

Physical shopping

16.25%

Online shopping

50%

Both

0%

Not happy with the current experience

0%

Wants an online shopping experience

0%

Would like to be a delivery buddy

PERSONAS, USE CASES & SCENARIOS

SOLUTION

After thorough analysis, we developed two personas to represent our user groups. We then created use cases and user scenarios that mapped their journey to guide design decisions and ensure that designs met their needs.

FEATURES LIST

SOLUTION

And based on the use cases we created a features list:

SOLUTION

Barcode scanning for self-billing

Quick and Secure payment

Customers can become delivery partners

Pre-determined delivery location

Accept or decline delivery requests

Reward system for completing deliveries

Track delivery location

Utilize reward points for shopping benefits

WORKFLOW

SOLUTION

Now that we have identified all our product requirements and features. We needed to determine how to organize and structure the processes from start to finish between a customer, store and delivery partner.

ITERATION AND DESIGN

KEY TAKEAWAYS

We tested our initial sketches and prototypes, focusing on usability, familiarity, clarity, simplicity, and consistency. Then, based on feedback from users, stakeholders, and senior leadership, we iteratively refined the designs.

NEXT STEPS FOR THE PROJECT

KEY TAKEAWAYS

Task-based testing to help identify areas of improvement.

Design a simple and user-friendly UI that aligns with the Loyal World brand.

Deep dive to understand feasible delivery practices.

LAST KNOWN STATUS OF THE PROJECT

KEY TAKEAWAYS

The Infosys Mysore campus was locked down and the project was put on hold due to the pandemic.

MY IMPACT

SOLUTION

The project's results were not just about convenience and improving sales; it was also about transforming a community's daily experience and enhancing their quality of life.

Being a part of the Loyal World Digital project has enriched my journey as a UX designer in several ways. As a designer, I had the opportunity to work on the project with a focus on prioritizing user and business needs and creating a seamless and enjoyable shopping experience. My team and I aimed to identify and eliminate pain points, improve productivity, and drive innovation while ensuring the design aligns with Infosys' needs. The ultimate goal was to enhance user satisfaction and drive business success.

MY LEARNINGS

SOLUTION

User-Centric Mastery

This project deepened my commitment to user-centered design. It honed my skills in empathizing with users, conducting meaningful research, and crafting design solutions that prioritize their needs.

Advanced problem-solving

This project presented complex challenges like addressing crowded stores and long queues. I developed a knack for identifying pain points and engineering innovative, user-centered solutions.

Collaboration Proficiency

Working closely with team members and project managers taught me the vital role of effective communication and collaboration in achieving design goals.

Project Management Skillls

The project encouraged me to refine my project management skills, from setting timelines for deliverables to coordinating tasks within a team, enhancing my overall effectiveness.

Innovation Catalyst

I was inspired to think creatively and drive innovation within the digital space. Exploring novel ideas for self-billing, delivery, and demand-based stocking reinforced my commitment to innovative design solutions.

User Empowerment

This experience solidified my belief in technology's power to empower users. By making their daily lives more convenient and efficient, I gained a profound understanding of how our designs can truly resonate with people.

I'm glad you made it here; let's connect.

  • “In real life, I assure you, there is no such thing as algebra.” — Fran Lebowitz

  • “All you need is love. But a little chocolate now and then doesn’t hurt.” ― Charles M. Schulz

  • “I want my children to have all the things I couldn’t afford. Then I want to move in with them.” — Phyllis Diller

  • “Everybody wants to save the Earth; nobody wants to help Mom do the dishes.”

  • “As you get older, three things happen. The first is your memory goes, and I can’t remember the other two.” ― Norman Wisdom

  • “A day without sunshine is like, you know, night.” — Steve Martin

  • “Spend some time this weekend on home improvement; improve your attitude toward your family.” — Bo Bennett

  • “I never feel more alone than when I’m trying to put sunscreen on my back.” — Jimmy Kimmel

  • “Before you marry a person, you should first make them use a computer with slow Internet to see who they really are.” — Will Ferrell

V.2024

19:03:50

+1 (765)767 0056